He is a self-taught 3D artist. I started working on games when I was around 12 or 13 years old by modding LucasArts titles like Star Wars: Dark Forces and Jedi Knight. The ‘breakthrough’ in his career came around this time, when he realized he enjoyed making games more than playing them.
Thursday, May 22, 2014
Awesome 3d artwork Paul Pepera
Paul Pepera is a 3D game artist, currently working at Oculus VR. He previously worked at Valve Corporation on Team Fortress 2; as lead mission artist at 343 Industries on Halo 4; as environment artist at id Software on the as-yet-unreleased Doom 4; at TimeGate Studios on first-person shooter Section 8; and freelance for clients including Tripwire Interactive, where he contributed to tactical shooter Red Orchestra: Heroes of Stalingrad. Paul’s 3D models of machinery, real or imagined, exhibit a striking clarity of form and meticulous attention to detail.
He is a self-taught 3D artist. I started working on games when I was around 12 or 13 years old by modding LucasArts titles like Star Wars: Dark Forces and Jedi Knight. The ‘breakthrough’ in his career came around this time, when he realized he enjoyed making games more than playing them.
He is a self-taught 3D artist. I started working on games when I was around 12 or 13 years old by modding LucasArts titles like Star Wars: Dark Forces and Jedi Knight. The ‘breakthrough’ in his career came around this time, when he realized he enjoyed making games more than playing them.
Labels:
3d,
concept,
Concepts,
cool,
cool-3d-concept,
design,
futuristic,
game,
Games,
Other Cool Stuff,
Paul Pepera,
Technology,
Transport
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